Silicon Tycoon – Update 26/11/17

Taste Of The New Assets

This is the first official update for the Silicon Tycoon PC game I’ve been working on. I posted to java-gaming but never ended up seeing any feedback, so I’m going to post new information to this wordpress from now on. I’m starting it all off with updates on the new assets!

Similar to most tycoon games, you must work up to different tiers. How It’s broken down is that there are a list of Depots that sell different rooms, furniture, and decorations. The one’s I started working on was the office depot “Stables Depot”, and the house decor depot “The Home Depot”. Here’s an image of the two with there different tiers.

Of course what’s a company without employees! Companies will be organised through departments, each with their own list of employees and “missions”… I’ll get more into that next post. Departments are entirely custom so you can structure your company however you’d like ( different combinations of skills working on different missions will increase your success ). Here’s what the characters look like with their startup-swag!

My Ideas For Game Mechanics

You begin the game with a starting seed funding of 6000$. You can choose between an empty apartment, office space, or full on building based on your difficulty setting. The gameplay would involve using your departments labour to power your products and services, the speed at which your company grows and makes money is dependent on your sales, competition, difficulty setting, and so forth. The real fun in the game will be the creation of products like games, art, or tools, also the decoration of your office and tweaking every square inch to make your employees as happy and efficient as possible.

Next Post: Engine Improvements!

Making Warhol 2017 with Three.js and Blender


Andy Warhol is known for his paintings of the various Campbell’s soup flavors, and known for propelling the pop-art movement known for its use of bright colors and hip images. Warhol is regarded as one of the most recognizable artists of the 20th century.

Part of his artwork of Campbell’s soup cans was the idea of repetition, and mimicked the industrial production of food characteristic of the time. Simply painting the cans meant Warhol could paint 32 cans and have them nearly identical. The idea of Warhol 2017 was to take a 21st century approach on this work of art.

Making the Cans

I began with modeling the cans in blender, going off the original paintings for reference, at an orthographic projection to allow for accurate measurements. The cans in the painting were slightly tilted so I tilted mine as well to see if I could get it to have the sameĀ  proportion exactly.

Next I unwrapped the UV coordinates for the can using the smart UV project (which is very powerful if used correctly). Then flipped the UVs for the can’s face so it can easily be added within blender.

The aspect ratio for the label was the same as the image because I used it as a reference, so it was just a matter of taking the label from the original painting and pasting it on.

Using three.js

three.js is a lot of fun to use. It gives you a lot of freedom along with a bunch of cool prefabs, this project taught me how easy it is to make the web do cool graphics.

The final result!

I had a lot of fun making this, I could have optimised the page to show more cans and have different variations for different flavours. Maybe I’ll improve it in the future. All in all I got 100% on that final art project.